Borderlands 2 Axton Build: Leveling, Gear, and Skills
Build a strong Commando with this Borderlands 2 Axton build guide, covering leveling skills, turret setups, useful gear, and preparation for UVHM and OP10.
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Start With Double Up for Leveling
A Borderlands 2 Axton build comes together when your Sabre Turret creates openings and your weapons capitalize on them. Double Up adds slag to that partnership, letting you spend more time dealing damage instead of switching weapons. Build toward it during Normal Vault Hunter Mode, then expand into gun damage, grenade bonuses, or a second turret.
Normal Mode: Level 6–31 Skill Path
This route combines turret upgrades with shield recovery and health regeneration. Double Up arrives at level 31, so the capstone can fall just beyond your Normal Mode campaign finish.
| Level | Skill investment | What it adds |
|---|---|---|
| 6–10 | Sentry: 5 points | Longer turret duration and more shots per burst |
| 11–15 | Willing: 5 points | Faster shield recharge and a shorter recharge delay |
| 16 | Scorched Earth: 1 point | Rocket pods for the Sabre Turret |
| 17–20 | Onslaught: 4 points | Temporary gun damage and movement speed after a kill |
| 21–25 | Able: 5 points | Health regeneration triggered by dealing damage |
| 26–30 | Grenadier: 5 points | Additional grenade capacity |
| 31 | Double Up: 1 point | An additional turret gun and slag bullets |
Grenadier increases grenade capacity. For grenade damage bonuses, look to skills such as Steady and Battlefront.
Keep moving through the main campaign rather than spending hours replacing early legendary gear. Boom and Bewm can drop the Bonus Package grenade, but move on if the farm starts pushing you beyond the surrounding content.
For healing, complete Rakkaholics Anonymous and turn it in to Moxxi for Rubi. Pair it with grenades when you need health recovery during a fight.
True Vault Hunter Mode: Build Toward Level 50
After Double Up, the next damage-focused investments are Impact and Metal Storm. Impact boosts gun damage, while Metal Storm increases fire rate and reduces recoil after a kill. Longbow Turret adds deployment range and turret health.
Match your weapon elements to the target:
- Use fire against flesh.
- Use corrosive against armor.
- Use shock against shields.
Aim to finish TVHM and enter UVHM around level 50. TVHM equipment tops out at level 50, while UVHM enemies scale with you. Extra levels gained before switching modes can leave your weapons struggling against tougher enemies.
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Level 50 Bullet Storm: Gun Damage and Kill Skills
Bullet Storm focuses on sustained gunfire while the turret is active. Battlefront supplies damage during deployment, then Onslaught and Metal Storm accelerate the fight after your first kill.

The following allocation uses 45 points across the three trees.
| Skill tree | Points | Allocation |
|---|---|---|
| Guerrilla | 26 | Sentry 5, Ready 3, Laser Sight 1, Willing 5, Able 5, Onslaught 5, Scorched Earth 1, Double Up 1 |
| Gunpowder | 17 | Impact 5, Metal Storm 5, Battlefront 5, Longbow Turret 1, Do or Die 1 |
| Survival | 2 | Healthy 1, Preparation 1 |
Choose a Class Mod That Supports Your Weapons
A purple Rifleman class mod supports the assault rifle version through bonuses to Impact, Onslaught, and Battlefront, alongside assault rifle damage and magazine size.
Weapon options include:
- Hammer Buster: Heavy individual shots for deliberate fire.
- Shredifier: Rapid fire that pairs with Metal Storm.
- Purple Dahl Spinigun: Burst fire for controlled shooting at midrange.
For a broader weapon loadout, consider Legendary Soldier. Its general weapon benefits and shorter turret cooldown support a more flexible setup. An Engineer class mod offers another direction through turret cooldown, Sentry, and Battlefront.
Start the Kill Chain
Deploy the turret, focus on an enemy you can finish quickly, then use the resulting kill skills to pressure the remaining group. Ready helps offset the frequent reloads that come with increased fire rate.
Do or Die lets you throw grenades during Fight For Your Life. Keep a damaging grenade available for Second Wind attempts instead of relying entirely on your equipped gun.
This setup gives up defensive investment for damage. Against raid bosses with few opportunities to activate kill skills, move those points toward benefits you can use throughout the encounter.
Soldier and BeeFour: Two-Turret Control
The Soldier direction combines Double Up with Gemini, giving Axton two turrets that can apply slag. Your guns and grenades handle the finishing damage while the turrets distract enemies and support your positioning.

These are the central skills to build around; they are priorities rather than a complete level-80 allocation.
| Skill | Function in the setup |
|---|---|
| Double Up | Gives the turrets slag bullets |
| Gemini | Allows two turrets to be deployed |
| Longbow Turret | Extends deployment range and increases turret health |
| Battlefront | Boosts gun, melee, and grenade damage while the turret is active |
| Onslaught | Adds gun damage and movement speed after a kill |
| Metal Storm | Adds fire rate and recoil reduction after a kill |
| Steady | Supports grenade and rocket damage |
| Do or Die | Allows grenade use during Fight For Your Life |
Place the turrets so they cover useful firing lanes. Let them draw attention while you attack priority enemies, and reclaim them when the fight is finished to recover cooldown.
For solo play, carry a healing option alongside your damage weapons. Longbow transfusion grenades provide another way to recover health while staying engaged.
In co-op, use turret slag coverage to give teammates more room to concentrate on damage. Keep watching your own health: the offensive Soldier setup does not heavily prioritize survival.
BeeFour: Level 72 OP8 Shield-Focused Variant
BeeFour combines two slag turrets with The Bee shield. Its rhythm revolves around attacking with a full shield, then retreating when incoming damage removes the amp bonus.
Willing, Preparation, and Quick Charge support shield recovery and survivability. Phalanx Shield adds projectile protection around the turrets.
Use cover to give your shield time to refill. Turret distractions help create that window, but staying exposed after the shield drops undermines the setup’s damage cycle.
Grenadier and Explosive Builds: Lean Into Area Damage
Choose the Grenadier direction when you want grenades to carry more of your mobbing damage. The explosive variant adds a stronger emphasis on Torgue weapons and the turret’s Nuke deployment blast.
Image: Steam / Gearbox Software
Grenadier Priorities
Build around these complementary effects:
- Grenadier: Carry more grenades.
- Steady: Increase grenade and rocket damage.
- Battlefront: Gain additional damage while the turret is deployed.
- Healthy and Preparation: Add survivability around the offensive investment.
Deploy the turret before committing to a grenade barrage. Use its distraction to line up throws, and bounce suitable grenades around corners or behind cover.
Keep enough distance to avoid crowding yourself with enemies while throwing explosives. A slag grenade can support the damage sequence when your turret is unavailable.
Explosive Priorities
The explosive setup combines Impact, Steady, and Battlefront with Onslaught and Metal Storm. Double Up supplies turret slag, while Nuke adds an explosion when you deploy the turret.
With Longbow Turret, aim deployment near enemies to make use of that opening blast. Follow with grenades and Torgue gunfire while the turret occupies their attention.
The Unkempt Harold and Casual SWORDSPLOSION are weapon options for this direction. Keep a healing weapon, such as the Grog Nozzle, available when you need to recover between damage bursts.
Gear That Supports Each Setup
Prioritize current-level equipment before chasing ideal weapon parts. Early gear becomes outdated quickly, and UVHM scaling makes neglected upgrades increasingly costly.
| Equipment | Role in the loadout |
|---|---|
| Unkempt Harold | Explosive damage; farmable from Savage Lee in Three Horns – Divide |
| Sand Hawk | Elemental weapon option for a Bee-focused setup |
| SWORDSPLOSION with the Casual prefix | Explosive damage option |
| The Bee | Amp damage while the shield is full |
| Bonus Package | Explosive grenade damage |
| Magic Missile | Slag application and regenerating grenade ammo |
| Rubi | Healing support |
| Grog Nozzle | Healing support for later-game setups |
| Explosive-damage relic | Supports an explosive weapon loadout |
Treat The Bee as a Playstyle Choice
The Bee rewards keeping your shield full. Combine it with Willing and deliberate use of cover rather than assuming its damage bonus will stay active through constant incoming fire.
For farming, Treants in the Forest provide a route to The Bee through Tiny Tina’s DLC. Avoid interrupting every few campaign missions to replace it during Normal Mode.
The Sand Hawk and Bee pairing supports the shield-focused direction. For explosive builds, an explosive-damage relic fits the weapon selection more directly.
Keep a Separate Slag Option
Double Up reduces the need to swap to a slag weapon, but a backup remains useful while the turret is on cooldown.
Magic Missile provides slag application and regenerates grenade ammo over time. Carry it for utility rather than expecting one grenade choice to fill every damage and healing role.
Before UVHM, refresh your key equipment near level 50. An updated Harold, a suitable shield, and dependable slag application matter more than holding onto a favorite weapon that has fallen behind.
UVHM and OP10: Keep the Build Working Under Pressure
UVHM continuously scales enemies to your level. Refresh equipment every few levels, and replace your main damage weapon sooner if ordinary fights begin taking too long.
Use this combat sequence to keep Axton’s skills working together:
- Deploy the turret into a useful position. Activate Battlefront and give enemies another target.
- Apply slag. Use Double Up or your backup slag equipment.
- Secure a kill. Activate Onslaught and Metal Storm.
- Push while the bonuses are active. Focus your gunfire and grenades on priority targets.
- Recover behind cover. Heal and recharge your shield before exposing yourself again.
- Reclaim the turret after combat. Recover cooldown before the next encounter.
For additional survival investment, Resourceful improves action skill cooldown, Quick Charge regenerates shields after a kill, and Grit offers a chance to survive otherwise fatal damage. Choose these when staying alive is costing you more progress than a lack of damage.
At level 80, work through Digistruct Peak to progress toward OP10. Update equipment as you advance through OP levels, since the difficulty rises sharply.
Spend Eridium on ammunition SDUs, especially for weapon-heavy setups that burn through reserves. Save detailed weapon-part farming for the equipment tier you intend to keep; during progression, replace an underperforming item and continue climbing.
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